Recoil growth: Difference between revisions

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construction and acceptance.
construction and acceptance.
==References==
==References==
#[http://dx.doi.org/10.1063/1.477844 S. Consta, N. B. Wilding and D. Frenkel "Recoil growth: An efficient simulation method for multi-polymer systems", Journal of Chemical Physics  '''110''' 3220 (1999)]
#[http://dx.doi.org/10.1063/1.477844 S. Consta, N. B. Wilding and D. Frenkel "Recoil growth: An efficient simulation method for multi-polymer systems", Journal of Chemical Physics  '''110''' pp. 3220- (1999)]
[[category: Monte Carlo]]
[[category: Monte Carlo]]
[[category: computer simulation techniques]]
[[category: computer simulation techniques]]

Latest revision as of 15:04, 23 March 2009

Recoil growth is a Monte Carlo scheme for the efficient simulation of multi-polymer systems. The method permits chains to be inserted into the system using a biased growth technique. The growth proceeds via the use of a retractable feeler, which probes possible pathways ahead of the growing chain. By recoiling from traps and excessively dense regions, the growth process yields high success rates for both chain construction and acceptance.

References[edit]

  1. S. Consta, N. B. Wilding and D. Frenkel "Recoil growth: An efficient simulation method for multi-polymer systems", Journal of Chemical Physics 110 pp. 3220- (1999)