Random vector on a sphere: Difference between revisions

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(New page: ==References== #[http://links.jstor.org/sici?sici=0003-4851%28197204%2943%3A2%3C645%3ACAPFTS%3E2.0.CO%3B2-%23 George Marsaglia "Choosing a Point from the Surface of a Sphere", The Annals o...)
 
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Fortran 90 implementation from Ref. 2. ran() is some [[Random_numbers | randon number generator]]:
<small><pre>
!    The following is taken from Allen & Tildesley, p. 349
!    Generate a random vector towards a point in the unit sphere
!    Daniel Duque 2004
subroutine random_vector(vctr)
  implicit none
  real, dimension(3) :: vctr
  real:: ran1,ran2,ransq,ranh
  real:: ran
  do
    ran1=1.0-2.0*ran()
    ran2=1.0-2.0*ran()
    ransq=ran1**2+ran2**2
    if(ransq.le.1.0) exit
  enddo
  ranh=2.0*sqrt(1.0-ransq)
  vctr(1)=ran1*ranh
  vctr(2)=ran2*ranh
  vctr(3)=(1.0-2.0*ransq)
end subroutine random_vector
</pre></small>
==References==
==References==
#[http://links.jstor.org/sici?sici=0003-4851%28197204%2943%3A2%3C645%3ACAPFTS%3E2.0.CO%3B2-%23 George Marsaglia "Choosing a Point from the Surface of a Sphere", The Annals of Mathematical Statistics '''43''' pp. 645-646 (1972)]
#[http://links.jstor.org/sici?sici=0003-4851%28197204%2943%3A2%3C645%3ACAPFTS%3E2.0.CO%3B2-%23 George Marsaglia "Choosing a Point from the Surface of a Sphere", The Annals of Mathematical Statistics '''43''' pp. 645-646 (1972)]
#Daan Frenkel and Berend Smit "Understanding Molecular Simulation: From Algorithms to Applications" p. 410 Academic Press (1996), algorithm based on:
# M.P. Allen (Author) and D.J. Tildesley "Computer Simulation of Liquids" p. 349 Clarendon Press (1989)
[[category: random numbers]]
[[category: random numbers]]
[[category: computer simulation techniques]]
[[category: computer simulation techniques]]

Revision as of 10:10, 30 October 2007

Fortran 90 implementation from Ref. 2. ran() is some randon number generator:

!    The following is taken from Allen & Tildesley, p. 349
!    Generate a random vector towards a point in the unit sphere
!    Daniel Duque 2004

subroutine random_vector(vctr)

  implicit none

  real, dimension(3) :: vctr

  real:: ran1,ran2,ransq,ranh
  real:: ran

  do
     ran1=1.0-2.0*ran()
     ran2=1.0-2.0*ran()
     ransq=ran1**2+ran2**2
     if(ransq.le.1.0) exit
  enddo

  ranh=2.0*sqrt(1.0-ransq)

  vctr(1)=ran1*ranh
  vctr(2)=ran2*ranh
  vctr(3)=(1.0-2.0*ransq)

end subroutine random_vector

References

  1. George Marsaglia "Choosing a Point from the Surface of a Sphere", The Annals of Mathematical Statistics 43 pp. 645-646 (1972)
  2. Daan Frenkel and Berend Smit "Understanding Molecular Simulation: From Algorithms to Applications" p. 410 Academic Press (1996), algorithm based on:
  3. M.P. Allen (Author) and D.J. Tildesley "Computer Simulation of Liquids" p. 349 Clarendon Press (1989)